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Forge of empires archer strategy ema
Forge of empires archer strategy ema








forge of empires archer strategy ema

******** Explanation of each type of unit in details: ******** (it might look weird such as artillery counters itself or light/ranged can deal with each other but I’ll explain) Ranged counters Heavy/Ranged, can deal with Lights/Fastsįast counters nothing really, sorry. Heavy counters Light, can deal with Fasts Light counters Fasts, can deal with Ranged/Artillery

forge of empires archer strategy ema

******** The REAL TOUGH COUNTER table, in my opinion, are as follows: ********Īrtillery counters Ranged/Heavy/Artillery Just because there are a lot of ranged opposite, is often not a good idea. For example, trying to use a lot of fasts Please note that, although this is the “what have bonus against what" info, this is BY NO MEANS a “what-counters-what" info. Ranged: A/D bonus against Heavy, A bonus on rocks Heavy: A/D bonus against Light, D bonus on plainsįast: A/D bonus against Ranged, No bonus, cannot move into rocksĪrtillery: A/D bonus against Heavy, A bonus on Hills, cannot move into swamps or rocks Light: A/D bonus against Fast, D bonus in forest/bushes So please make sure you read through the whole thing and not skipping it halfway.

forge of empires archer strategy ema

Please beware that, although *some* content might look similar to those guides you can found on forums/youtube, there are also much content that are not. The units have completely different attributes from PE onward.) (Note: This post is based on units up to LMA and maybe CA-Indy. OK this is about some basic (but important) concepts on attacking with your troops.










Forge of empires archer strategy ema